Compress GLB meshes and textures for smaller, faster 3D delivery without leaving the graph/editor.
Where: Flowgen → Add node → Edit → Optimize 3D, or 3D editor → Optimize
Key ideas
- Optimization node: Connect a 3D model, choose mesh/texture targets, and emit the optimized GLB with size statistics.
- Editor path: The 3D editor exposes the same optimization capability while you work on the scene.
- Local operation: The public pricing catalog marks Optimize/Compress as local and free.
Steps
- Connect or select the GLB.
- Open Optimize 3D.
- Choose the mesh/texture compression settings.
- Run and compare before/after size, then use the optimized output.