Map a live page element — or inline HTML — onto a 3D surface. It rasterizes to a texture, can animate (CSS/video/GIF), and gets lit and reflected like any mesh.
Where: 3D editor → Add → HTML — Add an HTML node and pick a source
Key ideas
- Source: A live element by CSS selector (cloned, the page is untouched) or inline HTML you author.
- Animation: Auto-detects CSS animations / <video> / GIF / SVG; set a resample FPS (1–30) and quality (0.25–4×).
- Surface: Map onto a plane (default) or wrap on a 3D shape; smooth (alpha-blend) or opaque edges (needed for refraction/SSR).
Steps
- Add an HTML node.
- Point it at a page element (selector) or write inline HTML.
- Choose the geometry and enable Animate if it moves.
- Tune quality/refresh for performance.