Instead of an image, you can generate a texture for any map slot procedurally — noise, gradients, patterns, or your own GLSL — optionally animated.
Where: 3D editor → Material → a map slot → Procedural — Set a map slot to a procedural texture
Key ideas
- Generators: Noise (perlin/simplex/worley/fbm), gradient (linear/radial/angular), pattern (dots/lines/grid/checker/hex), solid color, or an image.
- Custom GLSL: Write a fragment
vec4 proc(vec2 uv, float t)with helper noise functions and named uniform params that become sliders. - Bake settings: Animate (re-render with uTime) or bake once; resolution 64–2048px.
Steps
- Open a material map slot and choose Procedural.
- Pick a generator (or Custom GLSL).
- Tune its params; enable Animate for motion.
- Use it on base color, normal, roughness, displacement, etc.