Add, reorder, expose, and animate generate, deform, and constrain modifiers while keeping the original 3D object editable.
Where: 3D editor → select an object → Modifiers
Key ideas
- Ordered evaluation: The stack runs in order: generators establish or duplicate geometry, deformers reshape it, and constraints place/orient it relative to other scene data.
- Non-destructive parameters: Each modifier retains editable parameters and can be enabled, reordered, or removed without baking the original mesh.
- Animation exposure: Supported numeric parameters can be exposed to the timeline and keyframed; path-related deformation/follow controls can drive travel or bending.
Steps
- Select a compatible 3D object and open Modifiers.
- Add the generator/deformer/constraint you need and set a visible test value.
- Reorder modifiers while watching how upstream output changes downstream stages.
- Expose the numeric parameters that need animation and keyframe them on the timeline.
Tips
- Build from broad geometry changes to fine deformation/constraints.
- Disable a stage temporarily to diagnose which modifier causes an unexpected result.
Troubleshooting
A modifier appears to do nothing
Check object compatibility, value range, stack order, and whether an earlier stage produces geometry the modifier can affect.