Work with images, audio, animation, 3D, stock, imports, and external design tools.
Search and insert icons from the Iconify library directly onto the canvas.
Effectors make the scene react to the cursor (or a position). One effector can push/pull particles, drive an object’s transform, and modulate a post-FX parameter — all from where the pointer is in 3D.
Use the 3D editor’s scoped AI to add, remove, transform, group, and reparent scene nodes; configure materials, lights, environment, cameras, particles, and post effects; and expose selected properties
Play uploaded frames or an external frame manifest at a chosen FPS, fit, autoplay, and loop setting while managing the much higher network and memory cost of frame-by-frame media.
Keep edits revisable with masks, fill layers, gradients, smart filters, layer styles, channels, and a persistent docked, split, or floating panel workspace.
flowmo has a real-time 3D scene editor you embed on the page. Add it like any element, then open the full-screen editor to build a scene with meshes, models, lights, cameras, materials, particles, and
Save parts of a scene — objects, material layer stacks, shaders, post-FX, or a whole scene — to your workspace and drag them into any 3D element.
Work with grouped professional tools, vectors, channels, non-destructive filters/fills/styles, healing brushes, and flexible panel layouts.
Edit Bezier anchors and handles, turn curves into swept or filled geometry, animate a path drawing on, and move objects/cameras along it.
Choose the right subject-selection surface for a quick canvas cutout, a precise layered Image Editor selection, or a reusable Flowgen cutout-and-mask step.
Compress GLB meshes and textures for smaller, faster 3D delivery without leaving the graph/editor.
Stack material layers on one mesh — Spline/Unicorn-style. Composite surface layers (gradients, fresnel, glass, rainbow, toon, outline, noise…) with blend modes, opacity, and masks, and add vertex-defo
Search millions of free stock photos (Unsplash) and photos/videos (Pexels) and drop them straight onto the canvas.
Duplicate an object across a pattern — a grid, ring, sphere, spiral, or scattered cloud — with per-instance variation.
When a Figma import looks off, check fills/blend modes, grids, icons/images, and rotation — flowmo translates the Figma REST model to f0 elements + components.
Choose a lens in millimetres, apply editable shot motion, guide a camera along a path, and model against an edit-only reference.
Build your scene from primitive meshes or imported 3D models, organize them in the outliner, and position them with the gizmo or the transform fields — including height-map displacement.
Almost any 3D property can be animated on the f0 timeline. “Expose” a property to turn it into a sidebar field and a timeline channel, then keyframe or scroll-drive it — including imported model anima
Map a live page element — or inline HTML — onto a 3D surface. It rasterizes to a texture, can animate (CSS/video/GIF), and gets lit and reflected like any mesh.
Load a Lottie JSON animation, choose autoplay and loop behavior, tune speed and direction, and select the renderer that best fits the animation and delivery target.
Add real cameras, pick a lens in millimetres, choose which one renders, and use cinematic mode to compose and keyframe shots - capture camera poses, apply a named move from the motion library, or fly
Set an audio source and browser playback behavior, then decide whether the element is user-controlled on a published page or timed by a website/video timeline.
Light your scene with ambient/directional/point/spot lights and shadows, and set the global look with an HDRI environment, background, tone-mapping, and exposure.
Every mesh gets a material. Use Physical (PBR) for realistic surfaces, Matcap for stylized sphere-lit looks, Shader for custom GLSL, or HTML to map a DOM element onto the surface — and start from one-
Add a particle system for fire, smoke, sparks, snow, magic, and more. Control the emitter, spawn, life, forces, and rendering — or start from a preset.
Stack procedural/deform/constraint modifiers, draw swept 3D paths, extrude closed shapes, and animate objects along them.
Embed interactive Spline 3D scenes and drive them with interactions (e.g. scroll or pointer).
Edit images inside flowmo with the embedded Photopea editor (PSD/XD/Sketch/AI/PDF/SVG support) without leaving the designer.
Stack post-processing passes over the render — bloom, ambient occlusion, vignette, depth of field, screen-space reflections, and custom GLSL — or apply one of 17 one-click looks.
Remove a background through the shared local-first cutout pipeline, preview the clean edge, and hand an automatic result to interactive Select Subject refinement when the first whole-subject guess nee
Add, reorder, expose, and animate generate, deform, and constrain modifiers while keeping the original 3D object editable.
Choose the right grouped tool and isolate pixels or vector regions with marquees, lasso, wand/object selection, pen paths, masks, channels, and saved selections.
Import a Figma design offline — drop a .fig file (no login needed), pick the frames you want, and bring them in as editable pages or onto the current page, with images uploaded for you.
Instead of an image, you can generate a texture for any map slot procedurally — noise, gradients, patterns, or your own GLSL — optionally animated.