Stack post-processing passes over the render — bloom, ambient occlusion, vignette, depth of field, screen-space reflections, and custom GLSL — or apply one of 17 one-click looks.
Where: 3D editor → Post effects — Add a post-FX pass or preset
Key ideas
- Passes: Bloom (glow), SSAO (contact shadows), Vignette, Depth of Field (focus + aperture), SSR (glossy reflections), and custom GLSL.
- Presets: 17 looks: chromatic, CRT, grain, glitch, VHS, duotone, halftone, dither, posterize, kaleidoscope, fisheye, edge, and more.
- Drive them: Expose pass params to the timeline, or let an effector drive them (e.g. cursor-tracked DOF focus).
Steps
- Open Post effects and add a pass (or a preset).
- Tune its parameters; reorder passes as needed.
- Expose params or bind an effector to animate them.
Passes and presets
- Post-processing passes include bloom, ambient occlusion, vignette, depth of field, screen-space reflections, and custom GLSL.
- Preset looks combine multiple settings for a fast starting point; inspect the stack after applying one before adding more effects.
- Stack order and parameter values affect the final image, so change one pass at a time while comparing the viewport.
Animation and performance
- Where exposed, pass parameters can be animated on the timeline or driven by an effector.
- Depth-of-field and reflection effects can be expensive; disable passes temporarily to isolate a performance or rendering issue.
- Compare the final scene at the intended output size because subtle grain, bloom, and edge treatments read differently at thumbnail scale.
Tips
- Save a useful baseline before experimenting with multiple passes so you can compare the unprocessed scene.
Limitations and important notes
- Custom GLSL requires shader expertise, and effect availability/performance depends on the active renderer and device.