
Create and edit native Video Composition projects with the compositor timeline, layers, keyframes, effects, 3D, media, AI, and export.
Render video, a video frame sequence, a WAV mixdown, or a portable project; choose the available destination and distinguish direct rendering from Flowgen Video Render.
Give the native Video AI composition, playhead, selection, files, and project context; let it make deterministic revision-safe edits; then inspect and refine the result.
Animate layer properties in the Composite timeline, shape easing in the graph editor, organize layers and precomps, and apply editable motion or text presets.
Understand how a linked Brain Brand can supply the Compositor’s VIDEO design tokens, when an existing design-system choice is preserved, and how to show or hide the viewer’s paused preview readout.
Analyze an image or video source for a text-described object, inspect bounded time-sampled rectangular boxes, adjust confidence and display style, or clear the analysis.
Understand automatic and manual backups for native compositor projects, and restore an earlier snapshot without sacrificing the work you have open now.
Find a font by its actual family, use project/workspace sources, embed faces for portable renders, and verify fallback before sharing or exporting.
Import and organize footage, preview it in the Source monitor, set ranges, target a track, place or overwrite clips, manage proxies, and reuse compositions.
Ask the Video Editor assistant to analyze one photo, choose the objects to reconstruct, review the exact per-object generation quote, and then build a layered 3D scene with the photo as its backdrop.
Use the context-sensitive Properties tabs to author layer identity, transforms, text and shape sources, gradients, effects, masks, track mattes, timing, audio, and motion tracking.
Open the native editor, understand its project/viewer/Inspector/timeline layout, choose the correct workspace, and complete a first reversible edit and render.
Navigate and inspect the Program viewer with tools and zoom, define a work area, choose live/cache playback, read scopes, and turn on safe-area guides.
Capture or import a recording, edit its cuts and speed, direct automatic zoom and cursor motion, unlock for direct animation, and return the result to the composition.
Build a native clip edit with target tracks, razor/add-edit, ripple delete, slip/roll/slide, crossfades, markers, snapping, playback rate, and audio controls.
Add editable 3D scenes, join compatible visual layers into a shared 3D World, animate depth and scene controls, work through camera views, and generate or preview 3D assets with AI.
Search or generate media from inside the native edit, place the returned operation deliberately, create captions, inspect audio, and combine frame, motion, and playblast review.
Reduce oversized 3D scene assets in the Video Editor by resizing/re-encoding textures and optionally simplifying geometry, then review the before/after size and undo if quality suffers.
Use local Object Selection on an image/video layer, refine the region with add/exclude gestures, and turn the selection into a mask for later editing.