Upload audio, use a URL, choose a project asset, or replace the current source and expose it to voice, lip-sync, composition, and audio-render nodes.
Where: Flowgen → Add → Bring in → Audio Upload
Key ideas
- Card-owned source controls: Upload/replace, URL/library selection, source name, and audio preview live on the native-fullscreen card rather than in a separate inspector.
- Typed audio result: The output connects to Lip Sync, Voice Swap, Audio Render, Video Composition, avatar/video routes, or any compatible audio socket.
- Opened surfaces: Asset Browser chooses an existing source and the card/player auditions it.
- Audio Upload card: AudioInputNode uses the native-fullscreen shared-card path. Bring an audio file, URL, or existing project asset into the graph.
- Properties sidebar: Card-owned upload controls; common properties shell
- Opened surfaces: Asset Browser; audio preview
Steps
- Add Audio Upload and choose the file, URL, or project asset.
- Listen through the source and check speaker count, noise, clipping, duration, and rights.
- Connect the audio output to the intended node.
- Replace the source on the card when the graph role and connections should remain.
Audio Upload controls and presets
- Add path: Flowgen → Add → Inputs → Audio Upload.
- Card: AudioInputNode.
- Properties: Card-owned upload controls; common properties shell.
- Controls: Upload/replace; URL; media library; filename/source.
- Opened surfaces: Asset Browser; audio preview.
Limitations and important notes
- The upload card owns its essential controls; there is no separate specialized sidebar panel.